4/9/2024 0 Comments Rfactor 2 tracks with weather![]() In order to ensure we hold maximum confidence in the robustness of our latest code changes, we tend to deploy what we call a ‘Release Candidate’ update around one month prior to full release. What this means in reality is that every three months, we drop a substantial new build of the simulation, and a selection of new content to play with. From the high energy thrills of tin top touring cars to the flat out performance of modern endurance racing, with a sprinkling of old school charm mixed in for good measure, we think our new content releases should be pretty popular – and certainly helps us in our quest to ensure rFactor 2 contains something for everyone to enjoy.Īs many of you will know, this year we have moved to a quarterly cycle of content deployments. Moving away from the game update, we have also taken the opportunity to continue our expansion of content offerings within the simulation, adding exciting new vehicles and a very different types of circuit as part of this Q3 2022 release. Although this change isn’t immediately visible to players in the way a graphic update would be, for example, we are massively excited to see and hear how these quite fundamental improvement helps to expand the whole rFactor 2 playing experience. Of the main highlights from this build, the introduction of what we are calling ‘Real Road 2.0’ is perhaps the most significant – as we look to add new layers of realism to the driving experience, introducing dynamic surface temperature changes that will significantly affect how the drivers and cars interact with the circuit and its behaviour – across an array of different weather and temperature conditions. Seeing as we all like surprises, how about another car too? Yes, the Q3 2022 update and DLC drop will also include the awesome Ford Focus ST BTCC!!!!!!!īringing a wealth of updates and improvements to the simulation, the new build update deployed today brings with it some important changes for the ongoing development of rFactor 2. does GTR2 simulate a dynamic racing surface drying out after rainfall ends? If so, how? Or does it immediately dry up the moment the rain stops? Would love to learn more about this.The wait is finally over, today is the big new build update and content drop for rFactor 2! As far as I could tell, my new slick tyres behaved like normal slick tyres on a dry surface. As they should, on a dry track! So I pitted in and got dry tyres like everyone else and carried on until the end. I decided to stay out at first, because it was a sprint race, and I noticed on the LCD that my (wet) tyres were heating up like crazy. I was momentarily confused, then realized this must be for dry tyres. Then I noticed some AI cars were immediately pitting in. However, for a lap or so it seemed that there was still rain on the track in some places, because I could see AI cars' tire tracks on the track in front of me, but not everywhere e.g. The physics also seemed to abruptly change to a grippier feeling, although I can't say for sure. Was really abrupt, caught me off guard, but hey, it's fine. Wipers disappeared, as you would expect, because the rain texture on the windscreen was gone. Then the rain suddenly stopped, two laps in. Anyway, it was pouring rain at the start. So I did, at Monza (although I usually have more diverse tastes than a "white bread" choice like that haha). I always leave the weather on changeable so that I sometimes get rain, and so the game gives varying surface and air temperatures that aren't always 20 degrees Celsius. Decided to hop in for a few minutes and do a quick race in GTR2 HQ Porsches the other day.
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